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The “Word learning” trainer
The learner hears the question “Where is <word>?” and taps the right card. The algorithm builds the skill of choosing by word while gradually removing the prompt.
How a session runs
- A grid of cards appears on the screen (usually 4).
- The voice asks the question: “Where is <word>?”.
- If the learner hesitates, the trainer shows a prompt: a glow (hint) and/or “Here is <word>” + zoom (focus).
- Prompts are then faded step by step so the learner picks the card independently.
- After several error-free sessions the card moves to rotation, and once it is consolidated there it is marked as learned.
- The card set and the prize set (chips).
- Number of cards, their size and spacing.
- Whether to show the question text and the card names.
- The trainer voice.
- Hint delays (in seconds): a configurable list (0,1,2,3,4 by default).
- Timeouts (in seconds): the no-hint wait and the pause after the answer is shown.
- Card repeat timeout (after how many minutes the card can be studied again).
- Error-free sessions required before rotation.
- Rotation: days, correct answers per day and the answer window.
The algorithm (diagram)
The trainer works as a state machine: help first (hint/focus), then the no-hint mode with distractor tasks and consolidation.
A single round
Hint timers start after the question has finished playing. There is a short pause between rounds.
Why this trainer
The trainer algorithm in detail
Below is a detailed description of the teaching scenario, taken from the internal specification. It helps teachers and supervisors understand the prompting logic.
- Target card (T) — the card currently being learned.
- Hint — the glow on the target card while the trainer waits for a tap.
- Focus — the voice saying “Here is <word>” together with the card zooming in (Zoom +10%).
- Distractor task (DT) — a short round between attempts in the no-hint mode.
Inside the trainer a card goes through 3 stages: learning → rotation → learned. Rotation is a separate consolidation without hints: the card is practised in a dedicated rotation mode and is not used in distractor tasks.
- After every learning session the card gets a repeat timeout of 30 minutes — until it expires the card is not chosen as the target again.
- To move into rotation the learner must complete 3 sessions without errors on the target card.
- In rotation a card counts as consolidated once it collects 5 correct answers a day on 3 different days, and each tap must come within 5 seconds of the question.
- Once consolidated, the card is marked as learned and can be used in the group like any other card: in the communicator and in other exercises.
1) Entering a session
- A session starts only after the “Start learning” button is pressed.
- The card grid is assembled at random but always contains the target card.
- Between rounds there is a short pause (empty screen), then a new grid appears.
2) Learning with a hint (along the delay list: 0 → 1 → 2 → 3 → 4 → …)
The question is always spoken: “Where is <word>?”. Hint timers start counting after the question has finished playing. Hint delays come from a configurable list (0,1,2,3,4 by default).
- A new card starts at the first delay in the list: 0 seconds (the hint appears immediately).
- If the learner taps the target card before the hint appears (only possible when the delay is > 0) — that is a success and the trainer moves to the next stage.
- If the learner taps the target card after the hint, then: on the first pass the delay moves “up” the list (0→1→2→3→4), and from the largest delay a cycle starts in which every value repeats 3 times: … 4,4,4, 3,3,3, 2,2,2, 1,1,1, 0,0,0, 1,1,1 …. The switch happens after a run of “after the hint” successes at the current delay. (by default: 0 → 1 → 2 → 3 → 4 → …).
- On a wrong tap (before or after the hint) the trainer shows the correct answer and steps back along the delay list (never below the first element).
- The trainer shows the correct answer: focus + hint and the voice saying “Here is <word>”.
- Then a new round starts with the hint delay one step easier (the previous value in the list).
3) Distractor task (DT)
A DT runs only between attempts in the no-hint mode (for example “2× DT”, “3× DT”). Distractor tasks must not run endlessly one after another because of errors. Cards in the rotation stage are not used in a DT.
- The target is picked at random from the set and the hint is shown immediately.
- On a wrong answer: the trainer shows the correct one (focus + hint + “Here is …”), waits out the pause after the answer and ends the DT.
- The target is picked at random among the learned cards and no hint is shown.
- On a wrong answer: the hint switches on over the correct card, and then the trainer either waits for the correct tap or, after 3 seconds, shows focus + “Here is …” and ends the DT.
4) No-hint mode: consolidating the target
The aim is a stable correct choice without a hint and a completed learning session for the card. The no-hint mode has an answer timeout (5 seconds).
- Success → 2× DT (with different cards where possible).
- Success → 3× DT.
- Success → the session is over: a repeat timeout of 30 minutes is set. If there were no errors or timeouts on the target card during the session, it counts as an “error-free session”. After 3 such sessions the card moves into rotation.
5) Error correction
- The hint on the target is shown straight away.
- After a correct tap there is a check round without a hint.
- If there is another error or timeout, the trainer goes back to the hint.
6) Rotation → “learned” and further use
Once a card is in rotation it is no longer chosen as a learning target and takes no part in distractor tasks. Consolidation happens in a separate rotation mode without hints.
- In rotation only a correct tap made within 5 seconds of the question is counted.
- The daily target: 5 correct answers. Once the target is met on 3 different days, the card becomes learned.
- A learned card is marked in the system and available in the group like any other card: it can be added to sets and used in communication and in other trainers and exercises.
- A chip is awarded only for a correct tap on the target card.
- Victory sound (the card is learned / all chips collected): /audio/9f3e49b8de7c9d7.mp3.
- When the chips are full, the prize set opens (if one is configured).
Common questions about the trainer
Try the trainer
Open the app, create a learner group, and enable the Word learning trainer in its settings.